Bypass all the variable storing in the middle and just hero. Seems to only work when I make the hero.move(itemPos) to bypass the variables: // Follow the lightstone to navigate the traps. However, it doesn’t work as it’s supposed to. pet.onspawn, petLogic) def petLogic(): Add code to use your pet Move them to the power discs at the top of the map for powerups. Defend against waves of ogres Survive longer than your enemy to win pet getting stuff. Move to the coordinates using moveXY() and the X and Y variables: CHARLESCRAWFORD April 17, 2020, 12:23am 1. Store the X and Y coordinates using pos.x and pos.y: Need help with a CodeCombat Python level This video shows you step-by-step how to beat this level from the Python Computer Science 2 course in CodeCombat. btw the OP’s problem has already been solved. Help with Interception, Level 41 on computer science 3 SOLVED I need help with level 38 Sarven Road here is my code. (if framerate 60, then you lose 0.01 seconds) However that doesn’t really matter since the hero can only attack 4 times every second with the fastest sword available. Store the items position in a new variable using item.pos: So by writing hero.time < 10 you only lose (1 / framerate) seconds worth of attacking the enemy. This code I believe should be working, but my hero stops halfway like it can’t understand where the lightstone went.: // Follow the lightstone to navigate the traps. I believe some weird things are happening in this level.
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